Fred Yuan Feng
Sound Designer / Sound Artist/ Composer
About
I’m Fred Yuan Feng, a sound designer exploring the boundaries of audio across animation, film, and interactive media. My work sits at the crossroads of creative storytelling and technical innovation, ranging from cinematic soundscapes to the development of custom audio software.
I view every project as an opportunity to discover how sound can better serve an experience. Currently based in Edinburgh, Scotland, I’m always looking for collaborative projects that push creative and technical boundaries.
Portfolio
Overwatch 2 Zero Hour
Sound Re-design & Re-Composing in Dolby Atmos
This project is a sound re-design and re-composition completed by me in August 2023, with the final mix delivered in Dolby Atmos 7.1.4. It served as the final project for the Sound Design for Visual Media program at the Shanghai Vancouver Film School (SHVFS).
Laika
Collaborative Animation, Sound Design & Composing
This Sci-Fi Themed animation short was created in collaboration with two animation artists. I handled all sound design and original music, working closely with the team to shape the animation’s tone and rhythm.
Animation Creators:
Yi Wang (王弋) – 455814206@qq.com
Jiayin Liu (刘佳茵) – liujiayin1224@outlook.com
Trapped In the Elevator
Collaborative Animation, Sound Design & Composing
A horror-themed animation short, with sound design / composing created by me.
Animation Creator: Gong Mohan – 8916063@qq.com
Farewell to Music
Director:
Jian Wang (captain21@qq.com)
My Role:
Sound Director
Location Sound Mixer
Sound Editor
Sound Mixer
Summer Sail
Director:
Junchen Si
My Role:
Sound Editor
Sound Mixer
Kombucha
Director:
Abigail Sally Goosen
My Role:
Sound Designer
Composer
Snow Bar
Pixel-art Visual Novel Game
As Composer & Sound Designer
Created in just two weeks for thatgamejam, Snow Bar is a heartwarming pixel-art visual novel set in a cozy ski resort. Developed by a synergistic five-person team using the Godot engine, the game explores the beauty of human encounters. It features deeply integrated audio systems designed to harmonize perfectly with gameplay mechanics and technical constraints.
The Fourth Attempt
Wwise / Unity Game Audio Showcase
As Game Designer / Sound Designer
Tserof Sutef
Interactive VR Installation
As Technical Sound Designer
Sound Carving Space (Max Project)
An Embodied Concatenative System with Generative Corpus
“Sound Carving Space” is an interactive sound system based on Max and Leap Motion. By moving their hands in three-dimensional space, participants trigger AI-generated sound particles that have been mapped using UMAP, as if sculpting sound within a timbral nebula.
The system combines concatenative synthesis with visual presentation, transforming the deconstruction and recomposition of sound into an intuitive bodily experience. In this exploration, participants sense the fluid interplay between sound, gesture, and image, as though they have arrived on a sonic planet where they can roam freely.
Contact
yuanfeng2001@hotmail.com